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Rek Seven
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Posted - 2014.05.12 16:33:00 -
[1] - Quote
They look alright at first glance but nothing that impressive.
Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway. +1 |

Rek Seven
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1493
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Posted - 2014.05.12 16:44:00 -
[2] - Quote
Weaselior wrote:Rek Seven wrote: I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway.
Among other reasons: faster missiles are harder to firewall.
I guess some people might do that in eve but i have never seen it in person and i doubt these bonus will change anything for people who are afraid of fire-walling... It's still 100% less effective than a turret. +1 |

Rek Seven
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Posted - 2014.05.13 09:00:00 -
[3] - Quote
Thoughts:
I really like these ships and think they fit in nicely alongside the other pirate faction ships. The battleship is especially good because the extended scram range makes it difficult for smaller ships to stay out of scram range if they want to hero tackle you... A slightly extended scram range is probably something all battleships should have...
However, I think the cruiser and the battleships could do with an extra low slot instead of the utility high. This would enable the ship to perform well, both shield tanked and armour tanked. +1 |

Rek Seven
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1495
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Posted - 2014.05.13 09:09:00 -
[4] - Quote
Arthur Aihaken wrote:Rek Seven wrote:However, I think the cruiser and the battleships could do with an extra low slot instead of the utility high. This would enable the ship to perform well, both shield tanked and armour tanked. Nope - the utility high is definitely needed.
What is it absolutely "needed" for?
It can do its job (shoot missiles and point stuff) without the a utility high. +1 |

Rek Seven
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1495
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Posted - 2014.05.13 09:25:00 -
[5] - Quote
Arthur Aihaken wrote:Rek Seven wrote:What is it absolutely "needed" for? It can do its job (shoot missiles and point stuff) without the a utility high. A cloak, a neut, drone link, etc.
Then your answer should have been: "it's needed but it's nice to have things." 
They would be better ships if they had an extra low slot but the utility high would need to be dropped to keep it balanced. If you want to fit a cloak or neut, then you would have to sacrifice a launcher slot. +1 |

Rek Seven
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1495
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Posted - 2014.05.13 09:45:00 -
[6] - Quote
Arthur Aihaken, how much dps and alpha will the battleship have with T2 torps and three BCUs? +1 |

Rek Seven
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Posted - 2014.05.13 10:09:00 -
[7] - Quote
Interesting, thanks... but yeah, without that extra low slot i won't be flying the BS. +1 |

Rek Seven
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Posted - 2014.05.13 10:50:00 -
[8] - Quote
Cassius Invictus wrote:Why does the Bs need a scram range bonus? It won't kite anything, it won't catch anything.
Pretty much the opposite of what you just said. An extended scram allows it to scram and kite a target without getting into scram range itself... If a typical ship manages to get in scram range to switch your mwd/mjd off, the target will also be in your web range +1 |

Rek Seven
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Posted - 2014.05.13 11:04:00 -
[9] - Quote
Kagura Nikon wrote:Rek Seven wrote:Cassius Invictus wrote:Why does the Bs need a scram range bonus? It won't kite anything, it won't catch anything.
Pretty much the opposite of what you just said. An extended scram allows it to scram and kite a target without getting into scram range itself... If a typical ship manages to get in scram range to switch your mwd/mjd off, the target will also be in your web range But still is far fr less relevant thatn the same bonus in a cruiser . This ship will NOT be able to kite cruisers and with the extended scram range it will not outrange ANY battleship. At most will mitigate AC and blaster damage into falloff. THe battleship could receive a 15% range per level to allow it to shine a bit. (the same way I think the bhaalghorn should be 25% and not 20% per level)
It will be able to keep a mwd fit cruiser or battleship at range quite easily And yeah, if you can force another BS to fight in falloff, you have a good chance to win the fight or MJD out of their if things go wrong...
I agree that the BS should have a bigger scram range bonus.
+1 |

Rek Seven
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Posted - 2014.05.13 11:30:00 -
[10] - Quote
afkalt wrote:Do not want to be the inty trying to tackle the BS, which will have to use a scram in case it MJDs out. Go dual prop or go home.
This guy gets it. +1 |

Rek Seven
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Posted - 2014.05.13 12:26:00 -
[11] - Quote
@ CCP - If you don't want to give the Barghest an extra low slot, then please increase its pitiful armour hit points... 11000 base armour should do it. +1 |

Rek Seven
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Posted - 2014.05.13 19:35:00 -
[12] - Quote
Duchess Starbuckington wrote: I for one do not want another near-unstoppable pwnmobile that obsoletes all others in its class hitting the live server, and the time to stop that happening is now.
... +1 |

Rek Seven
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Posted - 2014.05.15 09:44:00 -
[13] - Quote
@ CCP Rise, a few people have suggested amending to slot layout but i haven't seen your reply yet...
Where do you stand on giving the battleship (and maybe the cruiser) and extra low slot in place of the utility high?
+1 |

Rek Seven
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Posted - 2014.05.15 11:24:00 -
[14] - Quote
Mournful Conciousness wrote: If you give it an extra low slot it just gets faster.
If the battleship got an extra low slot, the base speed could be reduced.
I would say that if it doesn't get an extra low slot, i would need a damage increase but that would make the shield fit OP.
Tbh, i think the utility high should be removed and a low slot added... When you can scram a target from 20km and apply a heavy neut to it, there are very few ships in the game that can do anything but sit there and wait to die. +1 |

Rek Seven
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Posted - 2014.05.15 13:58:00 -
[15] - Quote
Medalyn Isis wrote:Mournful Conciousness wrote:7x cruise missile launcher (Nova Fury Cruise Missiles) 4x Dread Guristas Ballistic Control System 1x Large Bay Loading Accelerator II
No implants
No drone
1101 dps
with drone (1x gecko) : 1224dps
with 5% implants: 1340dps
overheat: 1555dps
That dps is average I'd suggest for a pirate BS, considering you used 4 slots and a rig slot to achieve it. Plus Cruise (Fury) missiles aren't going to be doing their full dps to many targets. Also Gecko's are getting a dps nerf.
Agreed and i doubt many people actually fit their ships like this. I could fit a vindicator to do 2000 dps but i don't because i would have to make too many compromises. +1 |
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